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The Harpy

# The Harpy

The Harpy

The Harpy Quote: So you assert that your sire taught you nothing. This is perhaps more convenient than admitting you are a fool, except that the end result is the same. Here is your sire to explain just what he taught you, and what you have failed to do.

Prelude: You grew up in pretty average middle-class circumstances in one of South America’s more prosperous cities. You didn’t have to live in a garbage heap (though you knew that people did, not very many miles from where you were). You never dealt in drugs or found yourself caught in a drive-by shooting. None of the northern stereotypes about your country applied to you, really. Your parents were successful professionals, and so were you.

Ironically enough, your life began to fall apart during a trip to Rome. There you were kidnapped by the Red Brigades (not yet crushed by police assault and internal dissent) and tortured before your release. The psychological scars ran deeper than your therapist realized, as you became obsessed with analyzing the “status markers” that led to such a terrible fate for you and other victims. You became a sort of business anthropologist, tracing the cues that invite attack and warning your peers about them. You developed a reputation as a kook and became increasingly marginalized within your hometown.

Your sire discovered your work when she emerged from a decade-long torpor. She was intrigued — she’d dabbled in such semiotics herself, unsuccessfully. When she offered you the opportunity to pursue your work through all ages, what could you do but accept?

Once you mastered the basics of unlife, your sire presented you to the local Camarilla. She was of the Lasombra antitribu and an honored participant in her city’s secret affairs. You rapidly earned a place for yourself. Your idiosyncratic studies came in very handy tracing out the maze that is prestation in any flourishing court. You don’t always agree with what the vampires around you do, but they never become dull.

Concept: You’re the model antitribu: intelligent, gracious and above all well behaved. You show up the failings of your clan by comparison, and were it not for the stain of your heritage, you’d simply blend in with the Camarilla. Your ongoing studies lead you to travel, so that you can compare the workings of as many Kindred as possible.

Clanbook: Lasombra GENERATION: 13th HAVEN: CONCEPT: Harpy ATTRIBUTES NATURE:Perfectionist DEMEANOR: Traditionalist CLAN: Lasombra Antitribu NAME: PLAYER: CHRONICLE: SOCIAL MENTAL Charisma_________________ Manipulation_____________ Appearance_______________ PHYSICAL Perception_______________ Intelligence_______________ Wits___________________ Strength_________________ Dexterity________________ Stamina_________________ OOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO ABILITIES SKILLS KNOWLEDGES Animal Ken______________ Crafts___________________ Drive___________________ Etiquette_________________ Firearms_________________ Melee____________________ Performance_______________ Security__________________ Stealth___________________ Survival__________________ TALENTS Academics________________ Computer________________ Finance__________________ Investigation______________ Law_____________________ Linguistics________________ Medicine_________________ Occult___________________ Politics___________________ Science__________________ Alertness_________________ Athletics________________ Brawl___________________ Dodge___________________ Empathy_________________ Expression_______________ Intimidation______________ Leadership________________ Streetwise________________ Subterfuge________________ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO BACKGROUNDS ADVANTAGES DISCIPLINES VIRTUES ________________________ ________________________ ________________________ _________________________ ________________________ ________________________ ________________________ Contacts Fame Influence Resources Status Dominate Obtenebration ________________________ ________________________ ________________________ ________________________ ________________________ ________________________ ________________________ Conscience/Conviction OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO Self-Control/Instinct______ OOOOO Courage____________ OOOOO MERITS/FLAWS HUMANITY/PATH HEALTH __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ ____________________________________________________ __________________________ __________________________ O O O O O O O O O O __________________________ Bruised Hurt Injured Wounded Mauled Crippled Incapacitated WILLPOWER O O O O O O O O O O BLOOD EXPERIENCE POOL Roleplaying Hints: In a sense, you’re reverting to your ancestors’ attitude of noble superiority, back when they received grants of total power over the aboriginal tribes in your part of South America. It bothers you sometimes to feel your attachments to humanity slowly drain away, but the Kindred make such fascinating subjects.

Always ask politely, but never fail to ask.

Understand what’s going around you.

Once you understand, you can judge with wit and precision.

Equipment: Fine clothes, extensive notebooks (gradually being abandoned in favor of a handheld computer)

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