Archives · Lore · The Angry Young Man

The Angry Young Man

# The Angry Young Man

The Angry Young Man

The Angry Young Man Quote: There’s always someone else who thinks he’s escaped his just desserts. He’s wrong.

Prelude: You grew up one more typical smart suburban kid, physically comfortable and inwardly filled with angst over life’s minor indignities. That all changed the day before your sixteenth birthday. During your last driver’s education lesson, you made a perfect U-turn, only to run headlong into a drunk driver on the wrong side of the road. Your instructor died instantly. You lived, but the impact shattered the top of your skull, sending bone shards deep into your brain. You might have recovered fully were it not for someone’s fumbling on the third of three operations to extract the shard. You emerged with permanent damage to the nerve centers that controlled your legs, and never walked again.

Teen angst darkened into lasting rage. You poured out your frustrations onto paper — clumsily at first, gaining polish with practice. The hospital’s zealous cover-up of whoever crippled you became a symbol of everything wrong with modern life. Your essays caught the attention of a vampire with literary ambitions of her own. She liked your style and set about testing you. So many things went wrong for you in your early twenties, from denied grants to correspondents turning hostile. Occasionally you stepped to the brink of paranoia. Your sire was pleased that you never quite went over the edge, always coming back to a sane if nihilistic rage.

After tormenting you for five years, she decided you were ready.

On the tenth anniversary of your original accident, your parents took you out for dinner. As you drove home in a van modified for hands-only control, everything went dark. You swerved off the road, through the roof of a warehouse below.

You regained consciousness dangling upside down, watching your parents die from lacerations across their faces and necks. A woman drew you from the wreckage with living shadows. She smiled at you. With fangs. She told you that if you were ready to leave the day behind, she could give you the power to wreak the vengeance you’d dreamed of.

You knew that if you lived, nothing awaited you but more of the same. You accepted the woman’s offer and felt almost nothing as she drained your life away, then gave you back some of hers. You soon discovered that you didn’t need legs, not when you can make shadows carry you. And an entire society awaits, ready to work with you to pull down the world you’ve left behind.

Concept: You’re the thinker, the one who weighs options and checks for hidden flaws. You’re completely dedicated to the Sabbat’s ultimate triumph and have broadened your list of enemies to include supernatural foes as well as the kine. You hope that if you survive, you can rise through the ranks. You expect that you will.

Roleplaying Hints: You want to see humanity’s leaders cower in the rubble and beg for mercy, and die in fear when mercy does not come. Now that you’ve learned about the Camarilla, you want the same thing for them, and for the Antediluvians behind them. Your fellow Sabbat don’t always understand how it all fits together, so you have to explain it to them, and you protect them from their own ignorance. The cause needs you just as you need it.

Equipment: Wheelchair, laptop computer, wheelchair-equipped van Clanbook: Lasombra GENERATION: 11th HAVEN: CONCEPT: Angry Young Man ATTRIBUTES NATURE:Sociopath DEMEANOR: Architect CLAN: Lasombra NAME: PLAYER: CHRONICLE: SOCIAL MENTAL Charisma_________________ Manipulation_____________ Appearance_______________ PHYSICAL Perception_______________ Intelligence_______________ Wits___________________ Strength_________________ Dexterity________________ Stamina_________________ OOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO ABILITIES SKILLS KNOWLEDGES Animal Ken______________ Crafts___________________ Drive___________________ Etiquette_________________ Firearms_________________ Melee____________________ Performance_______________ Security__________________ Stealth___________________ Survival__________________ TALENTS Academics________________ Computer________________ Finance__________________ Investigation______________ Law_____________________ Linguistics________________ Medicine_________________ Occult___________________ Politics___________________ Science__________________ Alertness_________________ Athletics________________ Brawl___________________ Dodge___________________ Empathy_________________ Expression_______________ Intimidation______________ Leadership________________ Streetwise________________ Subterfuge________________ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO BACKGROUNDS ADVANTAGES DISCIPLINES VIRTUES ________________________ ________________________ ________________________ _________________________ ________________________ ________________________ ________________________ Contacts Generation Resources Obtenebration Potence Conscience/Conviction ________________________ ________________________ ________________________ ________________________ ________________________ ________________________ ________________________ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO Self-Control/Instinct OOOOO Courage____________ OOOOO MERITS/FLAWS HUMANITY/PATH HEALTH Path of Night __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ ____________________________________________________ __________________________ __________________________ O O O O O O O O O O __________________________ Bruised Hurt Injured Wounded Mauled Crippled Incapacitated WILLPOWER O O O O O O O O O O BLOOD EXPERIENCE POOL

← Lore chamber Histories