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The Crusader Out of Time

# The Crusader Out of Time

The Crusader Out of Time

The Crusader Out of Time Quote: It’s never too late to mend! Or, in your case, break.

Prelude: You were one among thousands of Spanish peasants who joined the 1930s civil war on the anarchist side. When recruiters came to speak of a new society, built on the rubble of hierarchy and power, it was like a revelation. You had to do your part to help.

The reality of war was less glamorous. You fought first against Nazi-backed royalist forces, then against your own ostensible allies when Stalin decreed that good Communists should now extirpate anarchists like yourself. Two years after enlisting, you found yourself rotting in a cell somewhere outside Madrid, waiting for your turn in front of the firing squad. For company, you had only a raving old man who babbled of ancient masters who would come to rescue all deserving Spaniards.

You still remember with perfect clarity how surprised you were when an ancient master did come to rescue the old man. A foppish young dandy in archaic clothes shattered the prison wall with his bare hands, scooped you and the old man up and ran off at superhuman speed. By the time you regained your composure, you were safe and resting in some seaside manor looking out toward the Balearics. Over the next few nights, the young man, who proved to be more than eighty years old, explained the secret history of the world to you. It was, in many ways, just what you expected.

Could anyone look at the history of Church and State and be surprised to know that immortal bloodsuckers were behind it all?

When the dandy offered you the power to fight the secret masters on their own ground, you readily accepted.

Things went well enough, until the fateful night in 1941 when a crippled bomber unloaded its cargo before plummeting into the sea. The dandy, the old man and all the others in that seaside manor perished. You were buried, trapped in torpor for more than half a century, until workers building a new resort accidentally dug you out. Now you’re back among the Lasombra antitribu, trying to make sense of the strange new world and get back into the fray.

Roleplaying Hints: This is terrible! Fifty years went by, and what good did your clanmates do? Not a drop, as nearly as you can tell. They need you to show them how to do it right. It’s time for bold deeds and strong words. While you’re not about to explain vampires to the masses, surely it’s right and proper to rekindle the fire of self-determination. Skeptics call it rabble-rousing. You know Chapter Three: New Shadows GENERATION: 12th HAVEN: CONCEPT: Crusader Out Of Time ATTRIBUTES NATURE:Fanatic DEMEANOR: Gallant CLAN: Lasombra Antitribu NAME: PLAYER: CHRONICLE: SOCIAL MENTAL Charisma_________________ Manipulation_____________ Appearance_______________ PHYSICAL Perception_______________ Intelligence_______________ Wits___________________ Strength_________________ Dexterity________________ Stamina_________________ OOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO ABILITIES SKILLS KNOWLEDGES Animal Ken______________ Crafts___________________ Drive___________________ Etiquette_________________ Firearms_________________ Melee____________________ Performance_______________ Security__________________ Stealth___________________ Survival__________________ TALENTS Academics________________ Computer________________ Finance__________________ Investigation______________ Law_____________________ Linguistics________________ Medicine_________________ Occult___________________ Politics___________________ Science__________________ Alertness_________________ Athletics________________ Brawl___________________ Dodge___________________ Empathy_________________ Expression_______________ Intimidation______________ Leadership________________ Streetwise________________ Subterfuge________________ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO BACKGROUNDS ADVANTAGES DISCIPLINES VIRTUES ________________________ ________________________ ________________________ _________________________ ________________________ ________________________ ________________________ Contacts Generation Influence Resources Dominate Potence ________________________ ________________________ ________________________ ________________________ ________________________ ________________________ ________________________ Conscience/Conviction OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO Self-Control/Instinct______ OOOOO Courage____________ OOOOO MERITS/FLAWS HUMANITY/PATH HEALTH __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ ____________________________________________________ __________________________ __________________________ O O O O O O O O O O __________________________ Bruised Hurt Injured Wounded Mauled Crippled Incapacitated WILLPOWER O O O O O O O O O O BLOOD EXPERIENCE POOL that the rabble are the only people ever worth bothering with. And as for the malefactors of great wealth, well, you have ways of dealing with them, too.

Equipment: Rugged clothes, assorted small firearms and knives, maps, anarchist propaganda

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