Archives · Lore · The Successful Mass-Embracee

The Successful Mass-Embracee

# The Successful Mass-Embracee

The Successful Mass-Embracee

The Successful Mass-Embracee Quote: Dearie, punch it a few more times first. The flush makes it taste better.

Prelude: Sixty years of life, and what did you get?

A deadbeat husband who drank himself into the grave, two worthless children incapable of living without you to bail them out, the one boy with promise dead long ago in some two-bit war and a clutch of grandchildren already busily spawning brats when they’re not selling themselves, drugs or both. You lost your home when the freeway came through and shuffled around a series of cheap apartments after that. Everyone you ever cared about was dead or gone.

It can always get worse. One summer night, a gang of young people grabbed you off the boulevard, hit you with a shovel and buried you. You managed to dig yourself out.

Your assailants sent you and the other survivors into some big rumble you never really understood. You were one of two to remain standing at the end of it all. The other one didn’t make it, but you did, albeit locked in a sustained manic fit. By the time you regained self-control, you’d been undead for four weeks.

You found that nobody missed you. You were just one more minor statistic in a county report on disappearances. You realized that for the first time since you said “I do” to that sad sack forty years earlier, you had a clean slate.

The Sabbat suited you.

Amused mentors showed you how to consciously control the powers you’d exercised instinctively.

You listened to the lore and studied the rites.

After two years of “apprenticeship,” the local bishop decided that you had prospects and let you join one of the local packs. Sure, some of the vampires have been undead a lot longer than you, but you lived longer than they did. Sixty years of working-class existence taught you things no snot-nosed kid knows, no matter how long he’s been skulking in shadows as a parasite.

Chapter Three: New Shadows GENERATION: 13th HAVEN: CONCEPT: Successful MassEmbracee ATTRIBUTES NATURE:Survivor DEMEANOR: Conformist CLAN: Lasombra NAME: PLAYER: CHRONICLE: SOCIAL MENTAL Charisma_________________ Manipulation_____________ Appearance_______________ PHYSICAL Perception_______________ Intelligence_______________ Wits___________________ Strength_________________ Dexterity________________ Stamina_________________ OOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO ABILITIES SKILLS KNOWLEDGES Animal Ken______________ Crafts___________________ Drive___________________ Etiquette_________________ Firearms_________________ Melee____________________ Performance_______________ Security__________________ Stealth___________________ Survival__________________ TALENTS Academics________________ Computer________________ Finance__________________ Investigation______________ Law_____________________ Linguistics________________ Medicine_________________ Occult___________________ Politics___________________ Science__________________ Alertness_________________ Athletics________________ Brawl___________________ Dodge___________________ Empathy_________________ Expression_______________ Intimidation______________ Leadership________________ Streetwise________________ Subterfuge________________ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO BACKGROUNDS ADVANTAGES DISCIPLINES VIRTUES ________________________ ________________________ ________________________ _________________________ ________________________ ________________________ ________________________ Celerity Dominate Obtenebration Potence Conscience/Conviction ________________________ ________________________ ________________________ ________________________ ________________________ ________________________ ________________________ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO Self-Control/Instinct OOOOO Courage____________ OOOOO MERITS/FLAWS HUMANITY/PATH HEALTH __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ ____________________________________________________ __________________________ __________________________ O O O O O O O O O O __________________________ Bruised Hurt Injured Wounded Mauled Crippled Incapacitated WILLPOWER O O O O O O O O O O BLOOD EXPERIENCE POOL Concept: You watch over the kids.

They find this funny but let you do it. A few of them even recognize that your care keeps them from losing those last scraps of humanity. You don’t care about grand crusades — you want to protect the society that gives your existence some value.

Roleplaying Hints: Momma knows best. Momma knows how to spot easy targets and recognize tricky ones, how to hide the bodies later, how to bless the cups for the Vaulderie. Oh, sure, you’ve got a lot to learn, but you’re doing well and enjoying it. There’s a woman at the top of the sect, you hear.

Maybe some night there will be another.

Equipment: Sturdy clothes, portable cooking gear, station wagon

← Lore chamber Histories